Foundations of Interactive Systems

  • Type: Lecture (V)
  • Semester: SS 2022
  • Time:

    Start: Tu 2022-04-26
    09:45 - 11:15, weekly
    10.11 Sitzungssaal Hauptgebäude (R223)
    10.11 Verwaltungsgebäude, Hauptbau (OG 2)

  • Lecturer:

    Dr. Peyman Toreini

    Moritz Langner

    Prof. Dr. Alexander Mädche

  • SWS: 3
  • Lv-No.: 2540560
  • Information: Blended (On-Site/Online)

"Dear students, the date for the first lecture is 26th of April 2022 09:45 - 11:15 Uhr 10.11 Sitzungssaal Hauptgebäude (R223)."

Lecture Description

Computers have evolved from batch processors to highly interactive systems. This offers new possibilities besides challenges for the successful interaction design between humans and computers. Interactive systems are socio-technical systems in which users perform tasks by interacting with technology in a specific context to achieve specified goals and outcomes.

This lecture introduces key concepts and principles of interactive systems from a human and computer perspective. Furthermore, it describes core development processes for interactive systems as well as provides insights on the use & contexts of interactive systems with a specific focus on selected application areas in organizations and society. With this lecture, students acquire foundational knowledge to successfully design the interaction between humans and computers in business and private life.

The course is complemented with a design Capstone Project, where students in a team apply design methods & techniques to create an interactive prototype. For the SS2022, the capstone project focuses on understanding user experience with AR-based shopping systems on mobile phones and provide new design based on the capabilities of smart glasses as future wearable devices. 

Learning Objectives

  • have a basic understanding of key conceptual and theoretical foundations of interactive systems from a human and computer perspective
  • are aware of important design principles for the design of important classes of interactive systems
  • know design processes and techniques for developing interactive systems
  • know how to apply the knowledge and skills gathered in the lecture for a real-world problem (as part of design-oriented capstone project)

Prerequisites

No specific prerequisites are required for the lecture

Language: English

Sources: 

  • Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale. 2003.
  • Human-Computer Interaction (3rd Edition). Prentice-Hall, Inc., USA.
  • Further literature will be made available in the lecture.

 

Schedule for SS 2022

 

 

 

 

 

 

 

 

 

 

 

Please be aware, that the schedule can be subject to changes.