AI for Business | Business for AI (ABBA): Cross-University Modular Offerings for the AI Competency Development of Business and Economics Students
As part of the project ABBA (AI for Business | Business for AI), we educate students how to embed Artificial Intelligence (AI) technologies in AI-based Information Systems to create business value. A specific focus of the project is to establish an AI Learning Factory (KI Lernfabrik) that supports augmented hybrid learning.
Applying artificial intelligence (AI) in business contexts requires skills and knowledge. The need for understanding AI to integrate it in business can be reflected in many scenarios including evaluation of technical systems, optimization of operational processes, improvement of work environments and so on. Such a need can be fulfilled by empowering business students with effective educational approaches and resources. The aim of the joint project is to develop and provide a teaching module kit for AI that provides business students with scientifically sound and practical AI skills.
In the scope of this project, we work jointly with researchers from other universities to contribute in the following topics:
- Open Code & Open Data
- AI Learning Factory
- StudyBuddy Chatbot for AI Education
AI Learning Factory
The AI Learning Factory provides a unique learning experience to students. The purpose of the Learning Factory is to supplement traditional university learning formats (lectures, exercises, tutorials) with digital learning content. Here, innovative technologies such as MR and VR are used to enable more interactivity and immersion in learning.
In addition to technical skills (e.g. AI), interdisciplinary and transferable skills (e.g. empathy, self-regulation, communication) are playing an increasingly important role in university studies. Here, we plan to offer related learning modules addressing this trend as well.
The learning factory has been used to support teaching activities (e.g. Business Intelligence Systems Lecture) by offering students an immersive excursion, covering lecture-related topics. We have offered immersive excursions in the following teaching activities:
- WS22/23 Business Intelligence Systems Lecture
- SS23 Foundations of Interactive Systems Lecture
- WS23/24 Business Intelligence Systems & Engineering Interactive Systems Lecture
Immersive Learning Applications
In our learning factory, we present students different interactive and immersive applications for AI-related topics. We leveraged different technologies such as mobile AR and head-mounted MR displays to present these applications. Here are some examples:
Learn ID3 Decision Tree (Mixed Reality - HoloLens)
The MR learning system presents the entropy and information gain users. Users sort out the physical tennis balls and build a decision tree, learning the ID3 algorithm in an embodied approach.
Learn K-means Clustering (Mobile AR)
The mobile AR app presents the distance of a selected data point to each of the centroids. Users assign all data points to their nearest centroid, acting as the K-means algorithm.
Apart from the improving AI-related technical competences in the physical learning factory, we provide virtual tools for transferrable skills that are independent of the location and time. Here, we designed StudyBuddy, a personalized chatbot for self-regulated learning.
StudyBuddy Chatbot for Self-regulated Learning
As part of the ABBA project, we collaborate with companies and organized field studies in different AI-related areas. The goal is to offer hands-on experience and learning activities for students to apply the theoretical knowledge to a real-world use case. Over the past semesters, the following AI field studies have been organized:
- During the "Business Intelligence Systems" lecture conducted in WS23/24, students worked in a team with real-world use cases and data in order to create a prototypical Business Intelligence & Analytics system using state-of-the-art technologies. The field study was carried out in cooperation with Porsche with a specific focus on sales planning. Students were asked to analyze sales data and develop forecasting models as well as analytical dashboards leveraging visualization and explanations.
- In the lecture of "Engineering Interactive Systems" conducted in WS23/24, students collected data and designed adaptive operator management systems leveraging the collected biosignal & interaction data. Furthermore, the student teams analyzed this data, developed models, and suggested designs of biosignal-based adaptive interventions.
- In the scope of the bachelor lecture "Foundations of Interactive Systems" in SS23, students followed the human-centered design process to develop an idea and design for a new writing assistant that leverages the capabilities of large language models such as OpenAI ChatGPT.
- In the DIS lecture in SS23, over a period of two months, 40 students worked in teams on a real-world challenge provided by our industry partner EnBW. The overall goal and topic of this year’s project was to create innovative design solutions for multiple use cases of ChatGPT in EnBW processes (e.g., ChatGPT as a product guide, conversation management for call center agents and conversation personalization, support for data workers, learning, or legal texts).
- In the BIS lecture conducted during WS22/23, 35 students worked in 8 teams with real-world data and corresponding use cases provided by our industry partner Bosch. The overall goal and topic of the capstone project was to create innovative analytical solutions supporting data-driven decision making at Bosch. Overall, four different use cases were tackled by the teams. The students leveraged different BI&A technologies and commercial systems, e.g. Python, KNIME, and Microsoft PowerBI.