Dr. Benedikt Morschheuser
- Associated Researcher
- Office Hours: by appointment only
- Room: 487
- Phone: +49 721 608-41582
- benedikt morschheuser ∂ kit edu
- gamifinator.com
Karlsruhe Institute of Technology (KIT)
Institute of Information Systems and Marketing (IISM)
Kaiserstraße 89
76133 Karlsruhe
Publications
Book Chapters
Gamifizierung mit BPMN
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2017. Gamification und Serious Games. Hrsg.: Strahringer, Susanne, 31–42, Springer Fachmedien Wiesbaden. doi:10.1007/978-3-658-16742-4_3
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2017. Gamification und Serious Games. Hrsg.: Strahringer, Susanne, 31–42, Springer Fachmedien Wiesbaden. doi:10.1007/978-3-658-16742-4_3
Outsourcing: Die Standardisierung gewinnt an Relevanz
Morschheuser, B.; Bons, R.; Alt, R.
2014. Aspekte einer effizienten Bankorganisation. Hrsg.: W. Niehoff, 97–102, Bank-Verlag
Morschheuser, B.; Bons, R.; Alt, R.
2014. Aspekte einer effizienten Bankorganisation. Hrsg.: W. Niehoff, 97–102, Bank-Verlag
PhD Theses
The Gamification of Crowdsourcing Systems: Empirical Investigations and Design. PhD dissertation
Morschheuser, B.
2017. Karlsruher Institut für Technologie (KIT). doi:10.5445/IR/1000074115
Morschheuser, B.
2017. Karlsruher Institut für Technologie (KIT). doi:10.5445/IR/1000074115
Journal Articles
Is it a tool or a toy? How user´s conception of a system’s purpose affects their experience and use
Köse, D. B.; Morschheuser, B.; Hamari, J.
2019. International journal of information management, 49, 461–474. doi:10.1016/j.ijinfomgt.2019.07.016
Köse, D. B.; Morschheuser, B.; Hamari, J.
2019. International journal of information management, 49, 461–474. doi:10.1016/j.ijinfomgt.2019.07.016
Cooperation or Competition – When do people contribute more? A field experiment on gamification of crowdsourcing
Morschheuser, B.; Hamari, J.; Maedche, A.
2019. International journal of human - computer studies, 127, 7–24. doi:10.1016/j.ijhcs.2018.10.001
Morschheuser, B.; Hamari, J.; Maedche, A.
2019. International journal of human - computer studies, 127, 7–24. doi:10.1016/j.ijhcs.2018.10.001
The Gamification of Work: Lessons From Crowdsourcing
Morschheuser, B.; Hamari, J.
2019. Journal of management inquiry, 28 (2), 145–148. doi:10.1177/1056492618790921
Morschheuser, B.; Hamari, J.
2019. Journal of management inquiry, 28 (2), 145–148. doi:10.1177/1056492618790921
How to design gamification? A method for engineering gamified software
Morschheuser, B.; Hassan, L.; Werder, K.; Hamari, J.
2017. Information & software technology, 95, 219–237. doi:10.1016/j.infsof.2017.10.015
Morschheuser, B.; Hassan, L.; Werder, K.; Hamari, J.
2017. Information & software technology, 95, 219–237. doi:10.1016/j.infsof.2017.10.015
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
Morschheuser, B.; Riar, M.; Hamari, J.; Mädche, A.
2017. Computers in human behavior, 77, 169–183. doi:10.1016/j.chb.2017.08.026
Morschheuser, B.; Riar, M.; Hamari, J.; Mädche, A.
2017. Computers in human behavior, 77, 169–183. doi:10.1016/j.chb.2017.08.026
Gamified crowdsourcing : Conceptualization, literature review, and future agenda
Morschheuser, B.; Hamari, J.; Koivisto, J.; Maedche, A.
2017. International journal of human - computer studies, 106, 26–43. doi:10.1016/j.ijhcs.2017.04.005
Morschheuser, B.; Hamari, J.; Koivisto, J.; Maedche, A.
2017. International journal of human - computer studies, 106, 26–43. doi:10.1016/j.ijhcs.2017.04.005
Gamifizierung mit BPMN
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2015. HMD, 52 (6), 840–850. doi:10.1365/s40702-015-0188-3
Morschheuser, B.; Hrach, C.; Alt, R.; Lefanczyk, C.
2015. HMD, 52 (6), 840–850. doi:10.1365/s40702-015-0188-3
Outsourcing: Die Standardisierung gewinnt an Relevanz
Morschheuser, B.; Bons, R.; Alt, R.
2014. Die Bank, 2014 (4), 76–78
Morschheuser, B.; Bons, R.; Alt, R.
2014. Die Bank, 2014 (4), 76–78
Interaction and Reflection with Quantified Self and Gamification: an Experimental Study
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The journal of literacy and technology, 15 (2), 136–156
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The journal of literacy and technology, 15 (2), 136–156
Conference Papers
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification
Riar, M.; Morschheuser, B.; Hamari, J.; Zarnekow, R.
2020. Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), 695–704
Riar, M.; Morschheuser, B.; Hamari, J.; Zarnekow, R.
2020. Proceedings of the 53rd Hawaii International Conference on System Sciences (HICSS 2020), 695–704
First-hand experience of why gamification projects fail and what could be done about it
Hassan, L.; Morschheuser, B.; Alexan, N.; Hamari, J.
2018. Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018. Ed.: J. Koivisto, 141–150, RWTH Aachen
Hassan, L.; Morschheuser, B.; Alexan, N.; Hamari, J.
2018. Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018. Ed.: J. Koivisto, 141–150, RWTH Aachen
How to gamify? A method for designing gamification
Morschheuser, B.; Werder, K.; Hamari, J.; Abe, J.
2017. Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017
Morschheuser, B.; Werder, K.; Hamari, J.; Abe, J.
2017. Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Hawaii, USA, January 4-7, 2017
Designing Cooperative Gamification: Conceptualization and Prototypical Implementation
Morschheuser, B.; Maedche, A.; Walter, D.
2017. Proceedings of the 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), February 25 - March 01, 2017, Portland, OR, USA, Association for Computing Machinery (ACM). doi:10.1145/2998181.2998272
Morschheuser, B.; Maedche, A.; Walter, D.
2017. Proceedings of the 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), February 25 - March 01, 2017, Portland, OR, USA, Association for Computing Machinery (ACM). doi:10.1145/2998181.2998272
Gamification in crowdsourcing: A review
Morschheuser, B.; Hamari, J.; Koivisto, J.
2016. Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS-49), Kauai, Hawaii, January 5-8, 2016. Ed.: T.X. Bui, 4375–4384, IEEE Computer Society. doi:10.1109/HICSS.2016.543
Morschheuser, B.; Hamari, J.; Koivisto, J.
2016. Proceedings of the 49th Annual Hawaii International Conference on System Sciences (HICSS-49), Kauai, Hawaii, January 5-8, 2016. Ed.: T.X. Bui, 4375–4384, IEEE Computer Society. doi:10.1109/HICSS.2016.543
Increasing intranet usage through Gamification - Insights from an experiment in the banking industry
Morschheuser, B.; Henzi, C.; Alt, R.
2015. Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS), 2015, Kauai, Hawaii, USA, January 5 - 8, 2015. Ed.: T.X. Bui, 635–642, IEEE Computer Society. doi:10.1109/HICSS.2015.83
Morschheuser, B.; Henzi, C.; Alt, R.
2015. Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS), 2015, Kauai, Hawaii, USA, January 5 - 8, 2015. Ed.: T.X. Bui, 635–642, IEEE Computer Society. doi:10.1109/HICSS.2015.83
Gamifying Quantified Self Approaches for Learning: an Experiment with the Live Interest Meter
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The PLE Conference 2013 : Learning and diversity in the cities of the future; 4th International Conference on Personal Learning Environments, Berlin, Germany & Melbourne, Australia, July 10-12, 2013. Proceedings. Research report 2013. Ed.: I. Buchem, 68–80, Logos Verlag Berlin
Morschheuser, B.; Rivera-Pelayo, V.; Mazarakis, A.; Zacharias, V.
2014. The PLE Conference 2013 : Learning and diversity in the cities of the future; 4th International Conference on Personal Learning Environments, Berlin, Germany & Melbourne, Australia, July 10-12, 2013. Proceedings. Research report 2013. Ed.: I. Buchem, 68–80, Logos Verlag Berlin
Reports/Preprints
Banking 2020 - zwischen Individualisierung und Standardisierung
Morschheuser, B.; Zerndt, T.; Alt, R.; Bons, R.; Puschmann, T.
2014. Inst. für Wirtschaftsinformatik
Morschheuser, B.; Zerndt, T.; Alt, R.; Bons, R.; Puschmann, T.
2014. Inst. für Wirtschaftsinformatik
Research Data
Research Interests
- Gamification
- Motivational design
- Crowdsourcing & Human-in-the-loop
- Quantified Self
- Augmented-Reality / Location-based Gaming
- Human-Computer-Interaction (HCI)
Projects: ParKing
Read more about Gamification on my website.
LinkedIn profile: Benedikt Morschheuser
Teaching
Since 2018: | Lectures on gamification as part of the CAS curriculum on Mobile Business & Ecosystems, HWZ Hochschule für Wirtschaft Zürich |
2016: | Bachelor Seminar Spring 2016, KIT // Master Seminar Fall 2016, KIT |
2015: | Master Team Project "Monopoly in Real Life", University of Mannheim Master Seminar Spring and Fall 2015, University of Mannheim |
2014: | "Geschäftsprozessmanagement in der Finanzindustrie", University of Leipzig |
2013: | "Geschäftsprozessmanagement in der Finanzindustrie", University of Leipzig "Enterprise Systems in der Finanzindustrie", University of Leipzig
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Theses
2019: | At Mercedes-Benz AG: Quantifying the UX: A Study on the Effects of data-driven Feature Development (Master) |
2017: | At Karlsruhe Institute of Technology: Investigating Gamification Features: A social interdependence approach (Master) Designing gamified onboarding: A study in the context of a mobile crowdsourcing application (Bachelor) |
2016: | Optimization of location-based mobile crowdsourcing approaches with heuristics (Bachelor) At University of Mannheim: The effects of gamification on we-intentions to participate in online communities (Master) Development of a gamification method - a design science research approach (Master) Increase user engagement of innovation management systems in context of an enterprise - development and evaluation of a gamified prototype (Master) |
2015: | At University of Mannheim: Motivate people to collaborate - the effect of gamification on we-intention (Bachelor) |
2014: | At University of Leipzig: Gamifizierung von Prozessen - ein Modell zur Integration von Gamification in BPMN (Master) Customer Communication in Baking - A case study with a large Swiss Bank (Master) Einsatz von Gamification Motivationsansätzen in Banking Front-End Software (Bachelor) Konzeption und Entwicklung einer gamifizierten App zur Unterstützung der Risikobewertung bei Kaufentscheidungen (2x Bachelor) Increasing the usage of the corporate intranet – an improvement in the advisory process of the private banking industry (Master) |
Research Community Activities
2021: | Reviewer for the 29th European Conference on Informations Systems (ECIS 2021) |
2019: | Reviewer for the European Journal of Information Systems (EJIS) Reviewer for the 27th European Conference on Informations Systems (ECIS 2019) |
2018: | Reviewer for the Journal of Management Information Systems (JMIS) |
2017: | Reviewer for the International Journal of Human-Computer Studies (IJHCS) Reviewer for the ACM CHI Conference on Human Factors in Computing Systems (CHI 2018) Reviewer for the 51st Hawaii International Conference on System Sciences (HICSS 2018) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2017) Reviewer for the 10th Digital Games Research Association Conference (DIGRA 2017) Reviewer for the 12th international conference on design science research in information systems and technology (DESRIST 2017) Reviewer for the 25th European Conference on Informations Systems (ECIS 2017) |
2016: | Reviewer for the 13th International Conference on Wirtschaftsinformatik (WI2017) Reviewer for the 29th Bled eConference (Digital Economy) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2016) Reviewer for the 18th IEEE Conference on Business Informatics (CBI 2016) Reviewer for the 50th Hawaii International Conference on System Sciences (HICSS 2017) |
2015: | Reviewer for the 49th Hawaii International Conference on System Sciences (HICSS 2016) Reviewer for the International Conference on Information Systems (ICIS 2015) Reviewer for the European Conference on Informations Systems (ECIS 2015) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play(CHI Play 2015) |
2014: |
Reviewer for the 48th Hawaii International Conference on System Sciences (HICSS 2015) Reviewer for the European Conference on Informations Systems (ECIS 2014) |
2013: |
Reviewer for the Federated Conference on Computer Science and Information Systems(FedCSIS 2013) |